Sesslyth running in real-time via Maya's view port. |
With all normal and AO maps applied, the model begins to take life. It's amazing the amount of detail that can be achieved on such a low-poly mesh with normal maps.
A side by side comparison of Normal and AO Maps turned on and off. |
Above you can actually see the difference.. The model itself is pretty low-poly, only containing the basic shape and silhouette of my hi-res sculpt. The Normal and AO maps are what bring the details out, and most importantly, they do so at very little cost to performance.
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